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Alex Alvarez
AlexAlvarez


Location:
Hollywood, USA

Language(s):
English

Member Since:
April 2002

Last Updated:
26 May 2009

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Gathering
BodyPaint, Maya, mental ray, Photoshop, ZBrush
February 2012


   
New personal project, initially started to try out Dynamesh in ZBrush. Began with a sphere, made the character, and then decided to give him a place to exist.

The character and cliff/terrain are Zbrush, Plants are paintFX, trees from Onyx, fur is Shave, textured with Photoshop/Bodypaint and rendered with Mental Ray using mia_material_x and Fast_Skin SSS shaders.

Final output resolution is 6000x3750 for print. Image is 95% 3D with a couple smoke elements added in Photoshop by shooting some incense smoke on black, as well as some dry ice... which was a lot of fun.

The character is rigged, so I hope to turn this into an animated piece eventually... Anyhow, it was a lot of fun to make! I hope people dig it.
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